FORWARD to activate boosters
LEFT and RIGHT to turn
SPACE to fire a normal shot
V to fire a Wooker shot
M to launch a missile, if you have any left.
B to fire a blaster round, if you're not moving too fast.
D to fire and D again to stop a Death Blossom, if you're not moving at all.
S to charge, and S again to fire a Swarmer if you're not moving at all.
C to charge, C again to stop charging, and then C to fire the DOOM CANNON!
RoidKill
shoot an asteroid to break it in two. both will have a lower level, meaning
they're smaller yet faster.
bigger roids also absorb more damage. hit them more then once to break them!
there are four levels of asteroids.
warning: the roids break up into random angles, so keep your distance from
the smaller ones!
you start at level one.
you proceed to level 2 once you've annihilated all asteroids.
you get 3 extra missiles each time you progress.
level 1 has 1 asteroid, level 2 has 2, level 3 has 3, and so on.
upon death, score is substracted equal to the maximum amount of score you
could possibly get in that level.
you get 3 missiles and 6 wookerbombs each time you progress one level.
Keep track of the energy meter at the top.
movement and weapons depend on energy to work. run out of energy, you lose
mobility and means to defend yourself. so be careful!
Note that the heavy super weapons require/eat enormous amounts of energy!
shots' time to live is no longer relative to their point of origin, but time
based.
made Shots a seperate set of objects, instead of a part of Ship.
added a simple level system.
added score and death counts.
added blaster and missile weapons.
added backfire to blaster and missile counter.
added new weapons and improved them a lot.
added damage and endurance.
seperated engine and generator.
death blossom is now a super weapon.